![]() ![]() "One of the main critiques of Original Sin was the story could have been better and could have benefited from more gravitas," Van Dosselaer remembers. It’s clear we tried to do something different."įor both Vincke and Van Dosselaer, it was imperative that extra attention was given to the narrative and the dialogue, two things they'd already tried to improve in the Enhanced Edition. But I think when looking from one game to the next, the dialogue is a lot more conversational. "It's a linear experience compared to a game like this, which is completely open. ![]() ![]() "There are always pros and cons, of course, and there's the learning curve and making sure people understand what it is to write for a game instead of writing a screenplay," says writing director Jan Van Dosselaer. ![]()
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